Fasten your seat belt and get ready for "TurboCharged" racing action.
Final Lap Twin offers the most realistic video-racing ever. Plus a special racing adventure that pits you against a way-out gang of "Baby Four-Wheel-Drive Warriors".
Final Lap Twin was released for the TurboGrafx-16 in January 1990, just after the console's first holiday season.
It was developed by Nova and published by Namco. It was a spin-off of the 1987 arcade game Final Lap.
The prior racing games I played for the TurboGrafx included Victory Run and Moto Roader, neither which I was too fond of, so I wasn't sure exactly what to expect from Final Lap Twin.
Luckily, I was pleasantly surprised. The game has two primary single player modes: standard circuit races and Quest.
The standard circuit mode is exactly what I was expecting from Final Lap Twin. You pick a car and challenge other racers across a number of locations and tracks, and whoever has the most points across all the races at the end wins. What I didn't expect, however, was for the general gameplay to be one of the better racers I've ever played.
The cars handle well, and it took the frustration out of the experience for me, where other games like the classic Pole Position, and other racing games, make cornering so difficult that it really drives me crazy. The cars in this game handle well enough that it felt easier for me to be competitive, and ultimately this made it a much better experience than some other racers.
However, Quest is the more interesting mode of the two.
Ironically, I just played a game, almost exactly like this, with the Dragon Quest-like mode in World Court Tennis. Quest mode in this game works almost exactly the same way. You walk around a 2D map overworld. Visit people, shop at stores, and when you walk around the map, random enemies will challenge you.
The gameplay is so similar, in fact, that I wonder if the same developer worked on both (I did try to verify it, but I'm not sure who developed the tennis game.) Overall, given how I usually fair with racing games, I enjoyed this one better than most, and it was a good time overall.
The only negative is the music wasn't quite as good as many of the other TurboGrafx games I've played to date. It's not bad, mind you, but the other titles on the TurboGrafx really shined in the music department, and this one seemed just ok.
You can check out my gameplay of Final Lap Twin in the YouTube video below:
Now that my first game of 1990 is down, the next game in my TurboGrafx journey will be...
Pac-Land!
I don't think I've every played any versions of this, and certainly not for the TurboGrafx. I'm looking forward to seeing what it's about.
Until next time...