They Called It "Dragon Land"...
The latest game in my TurboGrafx journey is Space Harrier, a game I knew from the arcade and other consoles, but I hadn't played the TurboGrafx version before.
I should say right up front, that Space Harrier has never been my favorite of Sega's arcade classics, and I absolutely suck at the game (those two things are probably related).
Regardless, the TurboGrafx version looks and plays great, and it probably sounds good as well, but the music and soundfx are so forgettable to me in Space Harrier that I honestly can't remember how they sound, however they couldn't have been bad, otherwise I would remember.
Like all other versions of the game, your character constantly runs or flies forward, and you can shoot all kinds of enemies and environmental objects, or you have to dodge them. There is no health bar, so you die with one hit, which was pretty common in arcade games back in the day.
Once you progress far enough in a level, you face a stage boss, and if you defeat it you go onto the next stage. Pretty standard stuff.
But one thing that always got me killed in the arcade and Sega Master System versions of the game was that I couldn't fire fast enough some times to kill the enemies and destroy the environmental objects before they had a chance to hit and kill me. Luckily, the TurboGrafx' built-in turbo functions solve this issue handily.
I can't even properly convey just how much I love blasting away with the turbo function on and obliterating everything in my path. This is not a strength of the game itself, per se, but rather an awesome feature that the TurboGrafx' controllers have built-in. The turbo function has saved my ass in many a game, and Space Harrier is no exception.
With the benefit of the turbo function, I was finally able to make it to Stage 4, which I don't think I was ever able to do before in other version of the game.
If you'd like to see some of my first time gameplay, you can check out the YouTube video below:
While the TurboGrafx port of Space Harrier is solid, honestly I don't enjoy the game that much to continue playing it regularly. Nothing wrong with the game, but it's just not for me.
Now that I've played Space Harrier, the next game in my TurboGrafx journey is...
Cratermaze!
I don't know anything about this game, and I'm excited to check it out and tell you all about my experience.
Until next time!